01 / The brief
What the project needed.
Players needed to understand the goal in seconds and return to the action quickly between runs. Character selection also needed room for personality without interrupting the pace of play.
Brand identity · Game design · iOS development
An iPhone arcade climber built around a quick, repeatable bounce and a cast of collectible characters.

01 / The brief
Players needed to understand the goal in seconds and return to the action quickly between runs. Character selection also needed room for personality without interrupting the pace of play.
02 / Design approach
We kept the active play area focused on the character, platforms and score. The collection gets its own space, where players can explore character styles between runs.
03 / Experience
01
Learn the basic move and begin a run.
02
Time each landing to keep climbing.
03
Explore the collection and choose a style for the next run.
04 / Deliverables
The studio created the game’s identity, designed the interface and developed the iPhone game.
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