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Brand identity · Game design · iOS development

Boingly

An iPhone arcade climber built around a quick, repeatable bounce and a cast of collectible characters.

Boingly wordmark and game characters in a winter landscape

01 / The brief

What the project needed.

Players needed to understand the goal in seconds and return to the action quickly between runs. Character selection also needed room for personality without interrupting the pace of play.

02 / Design approach

How we approached it.

We kept the active play area focused on the character, platforms and score. The collection gets its own space, where players can explore character styles between runs.

03 / Experience

How it comes together.

01

Start bouncing

Learn the basic move and begin a run.

02

Find the rhythm

Time each landing to keep climbing.

03

Pick a character

Explore the collection and choose a style for the next run.

04 / Deliverables

The work in detail.

The studio created the game’s identity, designed the interface and developed the iPhone game.